dobts
ad1
加入收藏
设为首页
联系我们
  wow职业|  魔兽世界攻略|  wow心得|  魔兽世界副本|  wow任务|  魔兽世界新闻|
本站搜索: 站内热门搜索:
ad5
本类推荐
您的位置:网站首页->wow职业->泰坦之握buff.最爱狂暴战士->正文
按浏览人气排序
今日推荐
ad6
本类网友推荐
本类热门推荐
  • 盗贼竞技场天赋和个人战斗打法
  • 祖阿曼综合攻略
  • 蓝帖:WLK治疗短缺,牧师驱散铭文太强要削,新战场设计中
  • 英雄魔导师平台人员配置
  • ZAM妖术领主和祖尔金的BUG解析
  • 80级常用属性换算表
  • ZA冲熊心得
  • 太阳井高地穆鲁--熵魔战详解
  • 毒蛇神殿瓦丝琪开荒经验以及攻略
  • [WLK]核心变化: 装备属性体系变动
  • 本类人气访问TOP10
  • 280工程飞行坐骑学习点
  • 难道是为了一个<龙脊奖章> 吗?
  • 奥火法在jjc中的表现
  • [WLK任务]惊现空中格斗战任务
  • 魔兽世界: 部落英雄的灵魂-16格包任务
  • 暴力战德2V2经验谈!
  • 7组戒神牧3v3 2400+ 5v5 2500+经验交流
  • 术士竞技场心得
  • 愿做永远的小菜鸟
  • 我最好的朋友战士——你就这么走了
  • 泰坦之握buff.最爱狂暴战士
    信息语言:简体中文
    信息类别:wow职业
    浏览平台:Win2000/WinXP/Win2003/Windows Vista
    更新时间:2009-01-07
    来源:本站原创
    浏览次数:998202

    简介:,

    首先,我们提高了嗜血的AP加成,由原来的45%提高到50%。   其次,我们减少了泰坦之握的攻击处罚,由原先的12%减少到了5%。   如我之前提到过的,我们对泰坦之握这个天赋必须谨慎,它给我们的感觉是太强大了,甚至我们怀疑是不是应该把它扔到第81、91或者101点天赋的位置上去。   有玩家说狂暴战士的嗜血或者猛击miss之后会浪费掉大量的怒气,于是有人建议说,是否应该为狂暴系增加一种新的攻击技能。对此,我们认为现在就作出修改还为时过早,因为这将牵扯到铭文、天赋树等一些列庞杂的工作,还要反复进行试验,与此相比泰坦之握的修改倒是简单了许多。 原文如下: In the case of Arms and Protection, we don't think any adjustment is necessary at this time. Arms is doing very competitive dps, while Fury has fallen behind. We experimented with lowering the proc chance of Sudden Death, from where Arms gets a lot of its damage, but weren't happy with the result and ultimately decided to buff Fury instead. First, we increased the percentage of AP that contributes to Bloodthirst from 45% to 50%. Second, we reduced the hit penalty on special attacks on Titan's Grip from -12% to -5%. As I have said before, we have been somewhat reluctant to give Titan's Grip such a huge buff. It is now likely more powerful than several other talents in the tree and risks being the 51-point talent to which all other classes compare their 51-point talent. Nevertheless, we feel it was the right change to make. When a Fury warrior missed a Slam or Bloodthirst on a boss, they ended up building up a lot of extra rage that couldn't be spent fast enough. I understand some players suggested an additional attack for Fury, and that is something we may still consider when we see players hit 80 and start experimenting more with the build. But it would be a very big change that involved touching talent trees and glyphs, as well as a lot of time necessary to iterate on the right values. The Titan's Grip change by contrast was a simple one, and judging by the number of players who have asked for it throughout beta, one that will be welcomed by the community

    备用链接:厦门电信服务器 山东网通服务器
    Copyright(C)2008 dobts All Rights Reserved